After months of work and delay, the OGRE port is finally done and other details are finished as well. The new version brings several new things, and there might be some bugs I haven't caught myself.
You can download the new version using the link in the top-right bar. If you have any problem with the application, please report them so I can fix it. Some things (like rotation) now behave slightly differently, and I'd like some feedback on that.
The overhaul of the graphic engine to Ogre has been complete for a couple of months now. However, the Undo/Redo functions also had to be significantly changed, as well as saving and loading. That's what I was doing the last couple of days. Undo actions got a whole new class (it was just a struct before), and now you can undo color and size changes too. Loading files however, especially those from older versions, still requires some testing. The same shapes are available now as are in 0.3.1, but with Ogre adding a new shape is nothing more than creating a mesh in Blender, exporting it, and adding 2 lines to view file and one action to the GUI.
In addition to that, as of 13. 1. 2009, Opeke 0.4 has the following new features:
- Warning when closing a modified file
- Taking a snapshot of the 3D view only
- Tool Options dock widget now changes layout according to its geometry (so it's also useful when docked above or below the view, not just left and right)
- Enabling and disabling discrete positioning (whether to freely build bricks or to build them on an integer "grid")
I don't think there's much left to do for a release, only file I/O has to be fixed. The program itself is stable, and taking pictures of your creations is supported. You are warmly welcome to post them here, in the Gallery. Just send me an email and I'll create an account for you to upload them.
To download the latest development version, go to the Subversion page. At the end of the file list there's an option to download a GNU tarball.
The aim of Opeke is to be a simple, easy-to-use 3D modeler, not so much of a tool but more of a toy. There's a limited (but growing) selection of different shapes, with which you can build 3D objects.
The current stable version is 0.3, which can be downloaded from http://opeke.noughmad.org. The next version, 0.4, is currently in the works and will give the user more freedom by use of OGRE. There are no release files since it's not fully functional yet (however the graphic part is mostly done), but you can get the source from the SourceForge SVN repository at https://sourceforge.net/projects/opeke/.